Friday, 2 January 2015

Dirty Wall Shader_001 (Stone)


[ 1 Bitmap and Procedural Based Shader ]

1 Color map

1 Diffusion map

1 Bump map

1 Displacement map

Seamless 4096*4096 tif image and c4d file (R11)

Map is tileable on X

Map can be layered with procedural effects

Map can be used with any Soft supporting Displacement Map




Dirty Wall Shader_001 (Stone)

No comments:

Post a Comment