A “fireside clock”, useful for archviz renderings or game asset.
Made in Blender 3D, rendered in Cycles, then exported to other formats.
Formats included: obj, fbx, 3ds, dae (sketch-up); scenes included: 3D Studio MAX, Blender 3D.
1 object, 3 sub-materials (Blender Cycles), overlapping uv-layout + image texture sample included.
Polygonal mesh, 4726 vertices, 5493 faces, 9447 triangles.
"Fireside" clock, antique brass clock (Miscellaneous)
No comments:
Post a Comment