A charming and chaotic retro game inspired by “Space Invaders”. Power up, and kill as many aliens as you can before they eventually take over!
All of the visual assets for the game are in the FLA library, and are vector graphics (can be freely resized).
All of the logic for the game is in the Document Class file and is written in AS3.
Configuration Options:
- Starting health.
- Barrier “health”.
- How much to increase health by with a Health Up.
- How much to increase barrier by with a Barrier Up.
- How much damage the aliens do (to the ship or barrier).
- The speed at which the laser travels.
- When to get the triple gun.
- Starting fire rate.
- Maximum fire rate.
- Starting move speed.
- Maximum move speed.
- The starting alien spawn rate.
- The starting alien move speed.
- If colored aliens move faster.
- How much faster the colored aliens move.
- The starting power up drop chance percentage per alien kill.
- The lowest the drop chance percentage will be set to.
- How long the power up drops will remain on the barrier before disappearing.
- How long until the game increases difficulty.
- How much to increase the alien spawn rate when the game increases difficulty.
- How much to increase the alien move speed when the game increases difficulty.
- How much to reduce the drop rate percentage by when the game increases difficulty.
- Whether or not power ups can be destroyed by the player lasers. If set to false, auto-fire is enabled.
- Whether or not an alien can drop a power up when it hits your ship.
Alien Invaders (Shooting)
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